IV: THE EMPEROR Visual Concept The mist and darkness that blur the line between dream and reality Mist and darkness have become symbols of the Silent Hill series. It is not the case that these elements are present merely to frighten the player. Mist and darkness obstruct the horizon by creating a condition in which visibility is limited. In other words, the boundary between heaven and earth is obscured, which suggests a blurring of the line between dream and reality. IMAGE: Heather near Jack's Inn The mist is a symbol of Silent Hill. It can also be interpreted as the thoughts of the dead rising up from the lake and settling over the town. Mist IMAGE: Harry stands by a chasm at the end of a street In the first game, the production used hardware limitations to an advantage. Darkness IMAGE: Brookhaven's basement The darkness that deprives one of one's field of vision evokes an instinctual terror. SECTION TWO: Noise and camerawork that represent mental distortion and blur While on one hand elements such as mist and darkness are plainly visible, when these elements are presented production design is included even in the technical effects. For example, the noise that produces a sense of reality and atmosphere expresses the grittiness of the psychological aspect involved and heightens the intensity in accordance with the progression of the story. Additionally, if one pays attention to the camerawork, one might notice that the way it shifts to the protagonist's point of view at times expresses a sense of confusion and anxiety. IMAGE: Harry in the alleyway In the first game, from the outset the camera position moves freely and draws in the player. Noise IMAGE: Claudia swallows the fetus The purpose of this effect is to eliminate any "CGishness," but it also manages to disturb the player's psyche. Framing IMAGE: James and Angela in the apartment building A demo scene from Silent Hill 2 that makes use of a particularly slanted point of view. It indicates the mental state of the characters that appear in the scene. back